Ori spins into the air hitting enemies multiple times and then glides using Kuro's Feather. This attack can also be charged, even if Ori is using other attacks at the same time. It can be used three times in a row before Sein has to recharge. This attack is extremely quick but it has virtually no knockback or hitstun. Sein damages nearby enemies with a small energy burst. This attack is jump-cancelable.Ī quick headbutt. When Ori touches the ground during this move, a small eruption of energy happens that can damage opponents on either side. If an opponent is hit, Ori bounces off of it and can immediately perform another attack. Ori turns into a ball of light and launches themself downward. Ori does a flip and hits enemies with their tail. Each explosion carries opponents into the next one. With Sein: Ori dashes back and forth while Sein creates explosions. The attacks do not combo into each other. Without Sein: Ori dashes back and forth and hits opponents away. With Sein: Ori and Sein turn into energy and fly upward with a large burst at the top. Without Sein: Ori turns into energy and shoots upward. With Sein: Ori charges up Sein and then thrusts Sein forward, which causes a massive explosion of energy. Without Sein: Ori thrusts both hands forward to lauch opponents. Ori rolls forward covered in energy, hitting opponents. This attack moves Ori backwards slightly. Ori does a sweeping attack with its tail. The first few hits of this attack drag opponents downward, Holds up a crackling ball of energy that hits multiple times. Punches the opponent quickly twice and then performs a kick. Ori rushes forward in energy and headbutts opponents. These Strong Attacks have more powerful properties as Sein assists Ori for a more devastating blow.
There are two types of custom stages: Standard stages – Allows you to use in-game assets to create a tiled stage quickly and easily.In the game Rivals of Aether Attributes Strengths How do you make custom stages in Rivals of Aether?Ĭustom stages can be created directly in the game’s Stage Editor by selecting (+ NEW STAGE) in the Workshop menu.